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- function scroll()
- {
- _root.level._x -= _root.mascot.speed;
- _root.mascot._x -= _root.mascot.speed;
- _root.shark._x -= 2;
- }
- s_boing = new Sound();
- s_boing.attachSound("boing");
- s_chomp = new Sound();
- s_chomp.attachSound("chomp");
- s_pow = new Sound();
- s_pow.attachSound("pow");
- s_item = new Sound();
- s_item.attachSound("item");
- s_sploosh = new Sound();
- s_sploosh.attachSound("sploosh");
- level_limit = -4700;
- rightlimit = 530;
- leftlimit = 20;
- shark_y = 308;
- mascot.air = true;
- level_length = 10;
- score = 0;
- enemies = 0;
- lives = 3;
- stop();
- stopAllSounds();
-